Why I Play, Continued

December 4, 2011

Last week, a young man came through the emergency department complaining of intractable nausea and vomiting for two days. He was severely dehydrated, dizzy, and lightheaded because he hadn’t been able to keep any food or drink down for some time. The first things you think about in your differential for an otherwise healthy-appearing 30-year-old guy with nausea and vomiting are the flu or a simple viral gastroenteritis. Fairly routine.

Talking with the patient and getting a better idea of his medical history revealed that just a few months earlier he had undergone a complete resection of a craniopharyngioma. These tumors are usually benign masses that grow near the pituitary gland in the brain. The term benign can be somewhat misleading, however, because the growing brain mass can cause increased intracranial pressure, disrupt function of the pituitary gland, and damage the optic nerve simply because of its location in the brain. These changes lead to symptoms like nausea, vomiting, balance issues, hormone imbalances, and problems with vision. Craniopharyngiomas rarely metastasize, which is why they are usually designated as benign.

With this new information, the next step in figuring out what was going on was to get a CT scan of the patient’s head to make sure the tumor was completely gone. We also had some imaging of his abdomen done in case we could find anything there that might be causing his nausea and vomiting. When the results came back, it was my job to tell my patient what we found. I sat down next to his bed, and he looked at me already knowing what I was going to say. He started to tear up before I started talking. The reason he’d been so sick is because his brain tumor that was resected less than six months ago had come back. I also told him that we found a new lesion in his liver. I explained that he still had a number of options. There’s surgery, chemotherapy, and radiation. The lesion in his liver might be nothing at all. You try to stay positive in situations like these, but it’s very difficult not to focus on the negative, and it’s more difficult to maintain your composure with a tearful patient.

I like working in the emergency department because, most of the time, you’re able to see a problem, fix it, and send your patient on his or her way. Unfortunately, sometimes all you can do is give them a little more information than they had coming in and refer them to someone who might be able to help.

That night, I went home and unwound much like I usually do. Video games help me relax by taking me somewhere completely fantastical and so out of touch with reality that I forget what went on at work. I played one of my favorite franchises, Assassin’s Creed. It’s a historical science fiction series about a war between the order of Assassins and the Knights Templar. The games are set in various time periods and locales ranging from the Crusades in Jerusalem to Renaissance Italy and 14th century Constantinople. As an assassin, you are tasked with ridding your cities of the oppressive Templar regimes by any means necessary.

Typically, the games reward you for stealth and strategy more than wanton destruction. But that’s not how I played that night. That night, I was brazen with my attacks. I cut paths of murder and destruction from one end of the city to the other with no goal or objective, no in-game reward to reap. It was cathartic.

Video games get a lot of flack for their consequence-free destruction or violence – and in many cases, rightfully so. Without the proper maturity, the desensitization they cause can be dangerous. Sometimes, though, it’s precisely this desensitization that I play for. When the horrible things that happen on a daily basis in medicine can be blocked out, even momentarily, it makes the impact, the care, and the life of even a single patient that much more important. That’s why I play.


Playing Catch Up

May 28, 2009

Now that my first year of medical school is over (more on that later), I’m finding myself with absolutely no responsibility and plenty of free time. I decided to go back and catch up on a bunch of games I’d tried out a while ago and then never finished.

Starting with the game highest on my pile of shame this console generation, I restarted and finished Bioshock. What a great game. I only have two complaints. The audio diaries were an innovative way to tell Bioshock’s narrative, but the garbled sound effects and combat craziness made it really difficult to understand what they were saying sometimes. Also, the plasmids were a lot of fun to use, but there were almost too many to choose from. I never used the bee plasmid, and I actually played through the majority of the game (except the final chapters) by shocking enemies and then running up to them with the wrench. Other than that, I loved it. I can’t wait for the sequel.

Then I turned my attention to Too Human. I’d read all of the reviews and knew exactly what to expect going into the game, but I figured I should really see what a game that’s been in development for 10 years looked like. Prey didn’t turn out too bad. How much worse could Too Human be? That game is an exercise in tedium. The story is almost incomprehensible due to a complete lack of exposition, the combat is mindless, death is inevitable (so much so that they gave me 5 achievement points for my 100th dirt nap), and that infuriating death sequence is one of the most unfathomable design decisions I’ve ever seen. I don’t think I’ll ever play Too Human again.

Finally, I picked up Assassin’s Creed again. I love that game. I can understand how its repetitive nature was a divisive point for a lot of people, but I really enjoyed it. I was very invested in the story and I think the presentation values were impressive (even the altered Ubisoft logo at the startup screen was a nice touch). Assassin’s Creed 2 will be a day-one purchase for me.

I’ve started playing Lost Planet again, and when I’m done with that I’ll probably give Mass Effect another shot. I want to get through the games that have sequels coming out so that I’m all caught up. In unrelated news, this may be the first year that I miss E3. The conference starts on my birthday when my dad and I will be heading out to a Porsche racetrack to get some free racing lessons. Then on June 3rd I’ll be heading to Niagara Falls for a few days with my fiancee. I love having nothing to do!


LocoRoco 2 Screenshots

February 24, 2009

I uploaded a few screenshots from LocoRoco 2 to Flickr tonight. I’ve been just as engaged with the sequel as I was with the original LocoRoco (although the interactive screensaver for the PS3 was a bit of a disappointment). The first game was somewhat frustrating in its challenges – having to repeat an entire level because you missed nabbing a flower on your one chance to do so is never fun.

LocoRoco 2 is much more evenly paced, and the new world map structure makes the levels seem more varied. The soundtrack is just as catchy as the last time, and the visuals are still endearing. There’s also more reason to go back to levels you’ve already beaten to unlock new minigames, items for your Mui Mui house (above image), and new stamps to create your own PSP wallpapers.

I can’t really say enough good things about the game. For $20, you’d be hard-pressed to find a better value on the PSP. In fact, you’d be hard-pressed to find any value on the PSP right now. Hopefully the recently accounced handheld versions of Rock Band, Assassin’s Creed, LittleBigPlanet, and MotorStorm will make 2009 a better year for the system.


Jade Raymond and Editorial Integrity

March 3, 2008

 

Jade Raymond

gamesTM is a popular games magazine from the UK. Along with Edge, I find it to be of generally higher quality than its counterparts here in the United States. Reading through issue 66 this morning, I was surprised to see this comment on the top of page 18:

Following the publication of the review of Assassin’s Creed in issue 64, gamesTM would like to offer our sincere apologies to the game’s producer, Jade Raymond, for any offence caused by any references to her in the article. The review was written without malice and was not intended to in any way belittle Miss Raymond’s efforts in the production of the game.

Curious. I went back to check the review in issue 64. Here is an excerpt:

Arriving on the back of two years worth of hype, Assassin’s Creed has a lot to live up to. Promises of complete freedom, entirely emergent gameplay, and a huge, endlessly explorable world have been touted for months, with producer/mascot Jade Raymond wheeled out at every possible photo opportunity.

Looking back on the article now, I’m surprised I didn’t notice the comment before. It’s highly insulting to refer to Jade Raymond as a mascot and to insinuate that she was “wheeled out” for photo ops. Doing so discredits her professionalism and abilities as a producer of a highly successful new franchise.

Jade is certainly an attractive woman. And she has served as the spokesperson for Assassin’s Creed on numerous occasions. Whether you want to attribute that to a public relations scheme is up to you and your tin foil hat. I suppose it’s possible. But isn’t it more likely that Raymond is simply good at her job?

Furthermore, Jade Raymond should not even be mentioned in an objective review of Assassin’s Creed unless it is simply to identify her as the game’s producer. The quality of the finished product has absolutely nothing to do with how many times its producer has appeared in public. I’ll admit that my experience with Assassin’s Creed is limited to the introductory tutorial, so the rest of the gamesTM review may be entirely correct. It is ironic, however, that their apology appears in the same issue as their discussion of Jeff Gerstmann’s firing from GameSpot. Perhaps CNet is not the only company dealing with integrity issues.

 


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