Samurai Warriors 3 Review

September 29, 2010

Earlier tonight, my review for Samurai Warriors 3 on the Wii went up on GameSpot. As a freelance writer, you tend to work on a lot of games that full-time editors simply don’t have the resources to dedicate to. This can mean that freelancers often review a lot of games that require a bit more patience than other, higher profile titles.

I don’t really care how terrible a game is that I review. I still can’t believe people are willing to pay me to write about video games. Being able work for a site as amazing as GameSpot and going to medical school at the same time feels surreal. It’s like living two completely separate yet equally unbelievable dreams at once.


Happy 25th Anniversary, Super Mario Bros.

September 13, 2010

On September 13, 1985, Super Mario Bros. was released in Japan. Although I wouldn’t experience the game until 2 years later, the 25th anniversary of one of video gaming’s most iconic characters is an event that recalls one of the most significant events in my childhood.

When I turned 5 years old in June of 1988, my parents bought me a Nintendo Entertainment System that came with a Super Mario Bros./Duck Hunt/World Class Track Meet combo cartridge, the Power Pad, and the Zapper. I played that thing for hours on end, although I can’t recall if I ever beat Super Mario Bros. on an original NES. I’ve certainly finished the game on subsequent releases on other platforms. When relatives came in to visit, we’d stand only inches in front of the television to make sure we shot all of the birds in Duck Hunt. We cheated. And when I figured out that literally jumping off of the Power Pad could greatly improve my long jump time in World Class Track Meet, I thought I was a genius.

I’ve called my parents’ purchase of the NES and Super Mario Bros. one of the worst financial decisions they’ve ever made. And while that statement is certainly full of hyperbole, it’s not without merit. That purchase led to countless others. I collected new Nintendo consoles as they were released, expanding to Sega, Sony, and Microsoft later on. I even went back and purchased consoles that were released before I was born. Just recently, I finally tracked down a Virtual Boy (complete in box) and nabbed it for $130.

Today, my video game collection totals upwards of 1100 games. The overwhelming majority of my games are on Nintendo systems, and a large chunk of those are games with Mario in the title. All because of that first Super Mario Bros. game. Congratulations and thanks, Nintendo. Well done.


Dynasty Warriors: Strikeforce X360 and PS3 Reviews

March 16, 2010

My reviews for the Xbox 360 and PS3 versions of Dynasty Warriors: Strikeforce finally went up on GameSpot last night. Even though I played the original PSP version pretty extensively, I had a lot of trouble with this one. The console versions are essentially the same game as the portable version, so it’s difficult to come up with new things to say. I’m also not exactly a Dynasty Warriors expert. Mindless combat and level grinding just aren’t my thing unless they’re in old-school RPG form (Final Fantasy, Chrono Trigger, etc).

I’m not sure if I’ll be doing any more reviews for a little while. With my wedding and board exams coming up in May, my free time is really limited. Hopefully I’ll have more time on rotations when I’m not studying around the clock. Until then, if I see the sun outside it’s been a good day.


Scene It? Bright Lights! Big Screen! Reviews

December 7, 2009

My reviews for the Wii and Xbox 360 versions of Scene It? Bright Lights! Big Screen! went up on GameSpot today. I asked for a family-friendly multiplayer game to try out over the Thanksgiving break, and in that sense, Scene It was a good choice. It was a difficult game to review, though. Until now, Scene It has been an Xbox 360 exclusive. To bring the game to multiple platforms, it’s obvious that this version was developed for the Wii and then half-heartedly ported to the 360 and the Wii. Unlike previous games in the series, this one lacks online play, leaderboards, and avatar support. It also has a streamlined visual style that makes the game move a bit faster, but also makes it look like the art design was given about 5 minutes of consideration. It’s still good family fun (and your only option on the Wii), but there are better versions of the same series available for less money.


Dr. Mario with Lyrics

November 14, 2009

Dr. Mario has always been one of my favorite puzzle games. The formula never changes much, and it isn’t a particularly complex game, but it’s enjoyable enough that I keep going back to it for a few minutes every now and then. A couple of YouTube users collaborated on a hilarious video where they put lyrics to the Dr. Mario theme song. I just thought I’d share.


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