Why I Play, Continued

December 4, 2011

Last week, a young man came through the emergency department complaining of intractable nausea and vomiting for two days. He was severely dehydrated, dizzy, and lightheaded because he hadn’t been able to keep any food or drink down for some time. The first things you think about in your differential for an otherwise healthy-appearing 30-year-old guy with nausea and vomiting are the flu or a simple viral gastroenteritis. Fairly routine.

Talking with the patient and getting a better idea of his medical history revealed that just a few months earlier he had undergone a complete resection of a craniopharyngioma. These tumors are usually benign masses that grow near the pituitary gland in the brain. The term benign can be somewhat misleading, however, because the growing brain mass can cause increased intracranial pressure, disrupt function of the pituitary gland, and damage the optic nerve simply because of its location in the brain. These changes lead to symptoms like nausea, vomiting, balance issues, hormone imbalances, and problems with vision. Craniopharyngiomas rarely metastasize, which is why they are usually designated as benign.

With this new information, the next step in figuring out what was going on was to get a CT scan of the patient’s head to make sure the tumor was completely gone. We also had some imaging of his abdomen done in case we could find anything there that might be causing his nausea and vomiting. When the results came back, it was my job to tell my patient what we found. I sat down next to his bed, and he looked at me already knowing what I was going to say. He started to tear up before I started talking. The reason he’d been so sick is because his brain tumor that was resected less than six months ago had come back. I also told him that we found a new lesion in his liver. I explained that he still had a number of options. There’s surgery, chemotherapy, and radiation. The lesion in his liver might be nothing at all. You try to stay positive in situations like these, but it’s very difficult not to focus on the negative, and it’s more difficult to maintain your composure with a tearful patient.

I like working in the emergency department because, most of the time, you’re able to see a problem, fix it, and send your patient on his or her way. Unfortunately, sometimes all you can do is give them a little more information than they had coming in and refer them to someone who might be able to help.

That night, I went home and unwound much like I usually do. Video games help me relax by taking me somewhere completely fantastical and so out of touch with reality that I forget what went on at work. I played one of my favorite franchises, Assassin’s Creed. It’s a historical science fiction series about a war between the order of Assassins and the Knights Templar. The games are set in various time periods and locales ranging from the Crusades in Jerusalem to Renaissance Italy and 14th century Constantinople. As an assassin, you are tasked with ridding your cities of the oppressive Templar regimes by any means necessary.

Typically, the games reward you for stealth and strategy more than wanton destruction. But that’s not how I played that night. That night, I was brazen with my attacks. I cut paths of murder and destruction from one end of the city to the other with no goal or objective, no in-game reward to reap. It was cathartic.

Video games get a lot of flack for their consequence-free destruction or violence – and in many cases, rightfully so. Without the proper maturity, the desensitization they cause can be dangerous. Sometimes, though, it’s precisely this desensitization that I play for. When the horrible things that happen on a daily basis in medicine can be blocked out, even momentarily, it makes the impact, the care, and the life of even a single patient that much more important. That’s why I play.


Why I Play

October 5, 2011

It’s been a rough week. A few days ago, my wife found out that she matched for her neonatology fellowship in St. Louis, MO. She’s excited, because she really likes the program and it’s a great opportunity. Unfortunately, St. Louis isn’t the ideal city for us. I’m fairly certain that emergency medicine is what I want to do with the rest of my life, and there are no osteopathic (D.O.) emergency medicine residencies in Missouri. There are a couple allopathic (M.D.) programs, but I would need to do a traditional rotating internship (TRI) year first to strengthen my application. There is one TRI program in St. Louis, but it’s a risky proposition for a number of reasons that I won’t get into here. Suffice it to say, I’ve been feeling very helpless. It seems like no matter what I do, or how much I want to succeed, whatever happens ultimately isn’t even up to me or Emily. It’s very unsettling.

******

People often ask me why I play so many video games. Granted, I used to play much more than I do now, but I still turn on my DS or PSP for at least a few minutes each night before I go to sleep. Growing up, I used video games as my escape. If life was getting stressful or if I just wanted to procrastinate for a little while, I’d pop in a Zelda game and suddenly be a million miles away in Hyrule, swinging a sword or playing an ocarina.

But video games are more than escapism. During the most tumultuous times of my life, video games have been therapy. When I feel like I have no control over the things that matter most, video games offer a place where I can feel helpful. Useful. Needed. I’m saving a princess from captivity, a species from annihilation, or world from destruction. The helplessness I felt before is gone and I feel empowered to do something good. Even if that good is for fictional characters, it resonates. When I’m done playing, the feeling of empowerment stays, even if only for a week. A few days. A moment. It builds confidence. It battles depression. It inspires.

Sony just launched a new ad campaign called LongLivePlay. The video below sums up the feeling I’ve tried to convey here. It’s more effective if you’re familiar with the characters, but it gets the point across either way.


Video Game Relief

September 20, 2011

Sometimes, I need to take a break from medicine. Every once in a while, I get run down and burnt out and all I want to do is lounge around and play video games all day. I’ve been keeping my professional blog, Match Game, updated with my recent struggles writing my personal statement, deciding on a specialty change, and mulling an extra year of training. They’ve been some of my favorite posts I’ve done for Medscape. But I’m just going to use this post to get my thoughts down on the games I’ve been catching up with lately.

The majority of my gaming time has been spent finishing inFamous in preparation for the sequel. The open-world exploration had me hooked in the same way that Assassin’s Creed did, but the controls are abhorrent. Making tightly controlled movements during tense situations is next to impossible, and I’d get stuck on the roof of a building too often when my actual intention was to grind on a rail. Still, I really enjoyed the comic book style origin story, and I’m looking forward to inFamous 2.

I finally finished the co-op campaigns in Halo: Reach and Halo 3: ODST with my sister-in-law. Both were great, although I could have done without the dark interludes between levels in ODST. They had great atmosphere and an amazing monk-less musical score, but I don’t like shooting at highlighted outlines of characters that long. I’d love to try out the multiplayer, but I only play those games with people I know. Xbox Live is not exactly a great place to meet new people.

I’ve spent more time with the 3DS in the past couple of weeks than I have since the system launched. While Star Fox 64 3D is by no means an innovative or challenging game, it takes me back to my childhood in the same way Mario and Zelda do. It’s a perfect series to move to 3D, although I did have a bit of trouble with the controls. I distinctly remember using an inverted control scheme with the original Nintendo 64 version, but modern shooters have trained me differently. I had to readjust. I’ve also spent some time with Dead or Alive: Dimensions. I’ve always considered it more of a button-mashing game than a serious tactical experience like Street Fighter. And the way it animates the female fighters has been and always will be creepy and disturbing. But if you put those things aside, there’s a lot to like about the 3DS game. There’s nothing out for the system right now that’s worth the $40 asking price, but since I got both games for $20 each, I can’t complain.

I’ve also tried to get back into Cladun: This is an RPG! on the PSP.  I find the 8-bit art style and retro soundtrack charming, but the mechanics still confuse me. I thought about skipping it and just trying the new sequel, but I can’t find information on either game anywhere. There are very few reviews, and I haven’t found a single FAQ online. It’ll take some work.

Currently Playing
PlayStation 3: inFamous 2
NDS: Kirby Mass Attack
3DS: Star Fox 64 3D
PSP: Cladun: This is an RPG!


Miscellanous Life Update #372

May 15, 2011

As my third year of medical school nears completion, I’m finding myself much busier than expected. I just finished a month of Obstetrics and Gynecology with an attending who I just didn’t mesh well with. He’s a fine doctor, and his patients love him, but our learning styles didn’t match up well. It was a rough month. I’m much more comfortable now that I’m back on Internal Medicine, but 7am-7pm shifts with 2 call nights a week doesn’t leave much time for studying or socializing. I’m also still chugging away on Match Game posts. It always pleasantly surprises me when people I know in real life tell me they read that blog.

My one-year wedding anniversary is coming up in a couple of weeks. It really doesn’t seem that way. Unfortunately, we won’t have much time to enjoy it. I have to be in Erie, PA the next day for shelf exams in OB/Gyn and Internal Medicine. Then I have another mandatory 2 days on campus in Erie to prepare for my Step 2 PE, a practical exam where we have to interview and plan treatment for 14 standardized patients.

Any free time I’ve had has been taken up by two of my most anticipated video games of the year. Despite the catastrophic PlayStation Network outage this month, I’ve wasted countless hours in the single player campaign of Portal 2. I can honestly say it’s one of the best games I’ve ever played. Highly recommended. I’ve also poured plenty of time into the story mode of Mortal Kombat, one of my guiltiest pleasures of video games ever since the original came out when I was entirely too young to play as much of it as I did.

I also bought a Pokemon game for the first time. Pokemon is the only big Nintendo franchise I’ve never played before because I was just a bit too old when it originally came out, and I’ve subsequently associated it with the most evil of gotta-catch-em-all marketing schemes. But every pediatric patient I saw last month was playing it when I walked into the room, so I figured it would give me something to relate to them with. My wife said she did the same with the Twilight movies, but I called bullsh*t on that one. She loves those things.

Currently Playing
PlayStation 3: Mortal Kombat
NDS: Pokemon Black
PSP: Final Fantasy IV Complete Collection
iPod: Words with Friends (Username DrFishypants. Play me!)


My Favorite Games of 2010

January 12, 2011

When I transitioned from my second to third year of medical school this summer, I expected to have much more time to play video games than I had when most of my day was monopolized by lecture and rote memorization. While my time was taken up by much more enjoyable clinical experience, it still didn’t leave much left for games. Other than the occasional meaty console title, most of my video game time this year was spent on portable platforms right before bed. In no particular order, here is the list of my favorite titles from 2010.

Assassin’s Creed: Brotherhood (Xbox 360)

By far, my favorite new franchise of this generation of consoles is Assassin’s Creed. I lose roughly 40 hours with each new entry in the series, and Brotherhood is no exception. While I was initially disappointed with the return to Ezio and Renaissance Italy, by the time I was a few minutes into the game I knew I’d be happy to lose another few days to Ubisoft’s revisionist history. Very few games pull off the scope, atmosphere, and storytelling that Assassin’s Creed does. I don’t even care if Assassin’s Creed 3 isn’t set in 2012. With the talent that Ubisoft Montreal has for recreating defining moments in history, I’d play anything that bears the Assassin’s Creed name. (Except the PSP version. That thing was terrible.)

Alan Wake (Xbox 360)

Alan Wake did a lot of things right. The mood and atmosphere that game created was unlike anything I’ve seen this console generation. The plot is intense and addicting, and the storytelling mechanics are innovative. Each chapter ends at the perfect point to make you want to play the next one, and the extra bits of background information you get from finding radio shows and Twilight Zone parodies help round out the experience. Unfortunately, while the shine-and-shoot combat mechanic originally feels fresh, it quickly grows stale. The same enemies are thrown at you throughout the entire game, and challenge comes not from enemy strategy but merely from increasing numbers. Still, the combat filler wasn’t enough to turn me away from Alan Wake. An improved sequel would make it to my must-play list.

3D Dot Game Heroes (PS3)

It’s difficult to talk about 3D Dot Game Heroes without first mentioning The Legend of Zelda, but when you build your game on a framework as classic as Nintendo’s masterpiece, it’s tough to go wrong. Game Heroes has a charming retro aesthetic, an epic score, and a sense of exploration and wonder seldom seen since the early 8-bit days. It’s a great way to introduce new players to the style of game most of us grew up with.

Dragon Quest IX: Sentinels of the Starry Skies (DS)

I don’t think I’ve ever completely finished a traditional Japanese-style role playing game. I get engrossed for the entire game, and then always peter out when I get to the final boss. This is because I’ve found that final boss battles in RPGs tend to come down to luck. I go in to each one prepared with the proper items and usually over-leveled characters, but for some reason my characters always manage to die unexpectedly with a random attack about 3/4 of the way through the fight. Dragon Quest IX is no exception. I’m stuck at the final boss, but I keep going back and completing unfinished quests, leveling, and just exploring the world. A ton of fun.

Jeanne d’Arc (PSP)

Jeanne d’Arc is the only game on this list that was not released in 2010. It was one of the first games I downloaded when Sony started releasing full retail UMD titles on PSN, but I never got into it until last year. Before Jeanne d’Arc, I’d never played a strategy RPG. The art style was charming, the voice acting was superb, and the story was engaging in a way that made me want to keep playing through just one more stage. The combat mechanics were easy to understand and complex enough to keep me interested throughout the entire game. I loved the game so much that I tried a lot of other titles in the genre, but none hooked me quite like Jeanne d’Arc.

Picross 3D (DS)

The original Picross was the best $20 I’ve ever spent on a portable game. Picross 3D isn’t quite as good, but when you’re only slightly worse than one of the most addicting puzzle games I’ve ever played, you’re still doing pretty well.

God of War: Ghost of Sparta (PSP), God of War 3 (PS3)

Despite the widespread critical acclaim for the first 2 titles in the God of War franchise, I missed out on the PlayStation 2 titles. When Sony announced that they’d be bringing both games to the PS3 with improved HD visuals, I took that as my opportunity to catch up before God of War 3 came out. I played through the first two games in a matter of days, and GoW3 is one of the prettiest games I’ve ever played. Likewise, Ghost of Sparta is possibly the best looking PSP game I’ve come across in a long time. Although some might complain that the combat mechanics have become a bit repetitive, as someone who experience the entire God of War series over the course of only a few weeks, I loved almost every minute.

2010 games I haven’t had enough time to play yet:

Super Mario Galaxy 2 (Wii)

Kirby’s Epic Yarn (Wii)

Donkey Kong Country Returns (Wii)

Red Dead Redemption (Xbox 360)

Limbo (Xbox 360)


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