The PlayStation Legacy

June 18, 2008

A couple of months ago, I applied for a freelance columnist position with a popular PlayStation fan site. I didn’t get the position, but I’d like to try out my column here. As part of the application, I had to devise 10 sample topics to go with whatever theme I chose. I decided to do a column called The PlayStation Legacy, focusing on the impact (both positive and negative) that the PlayStation brand has had on video games and home entertainment. Possible topics to explore include:

  1. Revisiting quintessential PlayStation titles to examine what made them successful and how these games impacted future game development
  2. An analysis of innovations Sony has introduced to the industry (Home, Dual Analog Sticks, DVD & Blu Ray compatability, etc.)
  3. Constructive criticisms of mistakes or missteps (Lack of PS3 rumble, UMD video, forced SIXAXIS control in Lair, etc.)
  4. A look at influential development studios and how they take advantage of Sony’s hardware
  5. Previews of upcoming titles with potential long-term implications for the industry (for example, releasing games on Blu Ray and on PSN simultaneously)
  6. Retrospectives on influential games or series from Sony’s history
  7. Discussion of some overlooked gems that may have reviewed well but performed poorly at retail
  8. Asking how the PlayStation brand is perceived by the general, non-gaming public
  9. Discussion of the potential impact of current events (for example, Phil Harrison’s move to Atari, the announcement of the Metal Gear PS3 SKU, etc.)
  10. Analysis of studies on the benefits and/or harmful effects of video games (Note: As a psychology researcher myself, this is the area I am most interested in – specifically, the potential neurological effects of violent games)

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