echochrome Review(s)

May 24, 2008

My review for the PSP and PS3 versions of echochrome went up on GameSpot a couple of days ago. The text for both reviews is identical, but, as I’ve said before, the PS3 version is the one to download. It has cleaner visuals and its online capabilities are far superior to those of the PSP.

It’s also nice to be able to review a game that isn’t absolutely terrible. I don’t mind reviewing low quality games. In fact, those reviews are probably more fun to write. But echochrome is a game that I can whole-heartedly recommend, even to friends who don’t normally play video games. The goals are clear, the gameplay mechanics are easy to understand, and there are no distracting visuals to turn off non-gamers.

Nintendo talks a lot about their blue-sky marketing goals and how they want to get more of the non-gaming public into video games. For the most part, they’ve done an excellent job. But the inundation with shovelware on the Wii is dangerously reminiscent of Atari during the 80s. Instead of mini-game compilations or games with unresponsive motion controls, Nintendo should focus on games like echochrome that could potentially appeal to the entire market. It seems like Sony has been much more selective than Microsoft or Nintendo when it comes to their catalog of downloadable games, and I think the PlayStation Network is all the better for it.


Richard Gaywood

May 21, 2008

It looks like Microsoft could have a bit of PR trouble coming there way. Coming shortly after “thegayergamer” debacle, Microsoft has pulled the overzealous ban-hammer again. This time, the unlucky Gamertag is apparently “RichardGaywood.” Now, the immature schoolyard humor is fairly evident here. Unfortunately, Richard Gaywood happens to be the man’s legal name. When Kotaku contacted Microsoft about the ban, they had this to say:

We want the Xbox LIVE community to have the freedom to express themselves, but we also have a responsibility to create an inclusive, safe environment,” said Microsoft’s Stephen Toulouse. “While it may be clear to some that Gaywood is a legitimate surname, it may not be obvious to other Xbox LIVE members. In this case, a complaint was filed by a member of the community, requiring the Xbox LIVE team to examine the gamertag within the context of the Xbox LIVE Terms of Use. Based on the these guidelines, it was necessary for the gamertag to change.

Again, this is NOT how moderation should be handled. Pulling the “Xbox 360 is a family system” excuse won’t cut it here. There is absolutely no reasonable explanation for why a man’s given surname should be unacceptable or offensive. Furthermore, the will of a vocal minority should never be stronger than common decency. I would say more on the matter, but I believe my previous post explains my position quite clearly. The more I talk about it, the more upset I get. Grow a backbone, Microsoft, and stop letting immature, racist, homophobic 12-year-olds ruin your service.


Homophobia and Xbox Live

May 19, 2008

Last week, a disgusted Xbox Live member wrote to the Consumerist about being forced to change his Gamertag. Apparently, enough people found “thegayergamer” moniker sufficiently offensive so that Microsoft bowed to community complaints. Here’s what Grant had to say:

I have had a bad morning. Last night when i tried to sign into my xbox live account “thegayergamer” I was told that it had to be changed. I figured that it was just from people reporting it as an offensive name being that the greater Xbox live community isn’t exactly welcome to gay people, i spend a lot of time muting people on Halo3. I assumed that once i called Microsoft they would straighten things out.

I talked to a supervisor there, Roxy, who told me that she didn’t personally find the fact that my gamer tag had gay in the name offensive, but that the greater Xbox community did, so i would have to change it. I hope I’m not the only person who finds this don’t ask, don’t tell policy disgusting… eek

When stories of Grant’s frustration hit the web, many people complained because, although the Xbox Live community has a terrible reputation for amassing the most vile, racist, and homophobic people on the planet (video link is NSFW), Microsoft has always been vocal about its efforts to moderate those members. Still, people complained that Microsoft’s decision to ban the Gamertag was hypocritical, posing the question of whether a nickname like “thestraightergamer” would be met with the same intolerance. Microsoft defended its position, saying that any Gamertag with similar sexual references would also be banned because Xbox Live is a public service and they don’t want to deal with innocent kids asking their parents about sexual topics after seeing these names online.

I don’t think that announcing your sexuality to a group of strangers is the smartest thing to do. But really? Would Microsoft ban a Gamertag like “thestraightergamer?” I don’t think so. Because “thestraightergamer” isn’t necessarily a sexual reference. Of course, neither is “thegayergamer.” But I’ll accept that when most people in today’s society hear ‘gay’, they immediately associate the term with sexuality rather than happiness, its original meaning. That’s understandable. Even so, this is not how moderation should be handled. On GameSpot, and presumably on most public forums, members are allowed to report posts, usernames, reviews, etc. that they feel are offensive. The moderation team and administrators, however, always have final say. I also understand that the individual opinion of one customer support rep does not necessarily reflect the views of the company, but I can’t help but be disgusted at the general lack of consideration here.

It’s a shame that a story like this comes at the same time as a ruling in California lifting the ban on gay marriage. I imagine a day within my lifetime when children will look back on ridiculous human rights violations like these with the same consternation that you or I would view restrictions on a women’s right to vote, the ability to practice whatever religion you choose, or even slavery. Discriminating against someone for their sexuality will eventually seem as crazy as judging people based on skin color, gender, or religion. I’d like to think that the citizens of this country are intelligent enough to agree. Unfortunately, stories like this one make that ideal seem a bit farther off than I’d like.


WWII Aces Review

May 6, 2008

WWII Aces Header

My review of WWII Aces for the Wii went up on GameSpot today. It’s the lowest score I’ve ever given a game, and deservedly so. The Wii is quickly becoming overrun with shovelware, and this is just another game to add to the pile. I’m proud of the review, but I don’t think it’s my best. I was extremely pressed for time, and I think that if I put more effort into it I could have made some of the language a bit more colorful to fit with the score.


echochrome Impressions

May 5, 2008

echochrome was recently released for download via the PlayStation Network for the PS3 and PSP systems. Each version comes with 56 levels unique to its platform. It is a puzzle game in which you must guide a mannequin through an M.C. Escher-esque environment to collect four shadows strewn throughout the stage. Taking a cue from games like Lemmings or Eets!, you don’t control the mannequin itself in echochrome. Rather, your only influence on the environment is through manipulation of the camera, which alters the level according to five rules of perspective:

echochrome Screenshot 1

Perspective Traveling: When two separate pathways appear to be touching, they are.
Perspective Landing: If one pathway appears to be above another, it is.
Perspective Existence: When the gap between two pathways is blocked from view and pathways appear to be connected, they are.
Perspective Absence: When a hole is blocked from view, it does not exist.
Perspective Jump: When the mannequin jumps, it will land on whatever appears beneath it.

echochrome Screenshot 2

At times, echochrome is challenging to the point of frustration. The mannequin never stops moving unless you pause the action, but this “thinking” feature does not stop the clock. You have three minutes to complete each level, making quick thinking integral to success. The camera angle doesn’t turn as quickly as you’d like on some occasions, making timing for jumps or falls difficult. Still, the short time requirements and feeling of satisfaction for completing each level make echochrome ideal for quick, pick up and play sessions.

echochrome Screenshot 3

Once you complete the included levels, echochrome’s longevity comes from the ability for users to create their own levels. Although both versions give you excellent tools to create levels from scratch or modify existing stages, only the PS3 version lets you upload your creations to share with friends and developers who may choose to include your levels in the next free update. You can share your PSP levels with friends via a local Ad Hoc network, but at $9.99 for each version, the PS3 options are clearly superior.


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