Kautiously Optimistic

April 25, 2008

MK vs DC Universe

Mortal Kombat: Armageddon was a disappointment. Shoehorning essentially every character from the MK universe into one game had great potential to appeal to fans of the series, but this kitchen-sink approach ultimately led to an unbalanced fighter that came across as a half-hearted effort. The new dial-a-combo fatality system was a cop-out that robbed each fighter of their originality and charm. The storyline, although admittedly not a strong point of most fighting games, was decidedly weak. And a disappointing variety of unlockables in comparison with previous games in the series left me feeling a little cheated.

Midway recently announced Mortal Kombat vs. DC Universe, a crossover title that pits MK veterans against DC comic heroes like Superman and Batman. I’ve never been a fan of comic books. They’re just not my thing. And while I’d probably appreciate a fighting game exclusive to the DC Universe, I cannot think of two franchises more ill-suited for a collaboration. Mortal Kombat is a series that thrives on ludicrous amounts of blood and gore. This franchise is single-handedly responsible for the creation of the ESRB. As its fighting engine begins to show its age, its fatality system should return to the forefront as its defining feature.

Numerous sources, however, are suggesting that Midway is aiming for a T rating with Mortal Kombat vs. DC Universe – a move that, like Armageddon’s dial-a-fatality system, is likely to alienate fans like myself who enjoy the series for its ridiculous violence and over-the-top finishing moves. On the other hand, maybe adding restrictions like a T-rating will force Midway to innovate. Obviously, ripping off Batman’s head would be frowned upon by the DC folk. No one wants their superheroes brutally murdered again and again in typical MK style. Hopefully developers will have the artistic merit and skill to design new finishing moves that somehow satisfy Mortal Kombat fans and adhere to the T rating. And maybe Stryker will make a return in all his bomb-strapping, ear-plugging glory.


GameStrata.com

April 16, 2008

GameStrata

GameStrata.com is a social networking website designed for game players to display their records and statistics. It was featured in GameInformer Magazine this month, which is where I first discovered it. For a relatively new site, it has remarkable potential. There are discussion forums, clan support, and featured videos (which can be suggested by users, but not submitted). GameStrata provides support for your Xbox Live Gamercard, PSN Network ID, and Wii Friend Code, so the possibility of tracking future games is built in. They currently only support extended profiles for four games – Guitar Hero III, Battlefield 2, Lost Planet, and the Club. It’s a meager sampling, but they’re off to a decent start. The site might not be anything to get too excited over just yet, but it’s definitely one to watch for in the future.


Crisis Core Conundrum

April 11, 2008

Crisis Core Header

I own very few unopened video games. I consider myself a collector, but collecting video games is unlike most hobbies in that items in your collection are rarely in pristine condition. You buy video games to play them, not to leave them in packages on a shelf. You can’t admire the art in a video game if you don’t play it. That being said, I own sealed copies of NiGHTS on the Sega Saturn and Metal Gear Solid on the PSone because I don’t have the means or the interest, respectively, to play them.

Crisis Core Metallic PackageI recently discovered that Crisis Core: Final Fantasy VII was available at Best Buy in a limited edition metallic package, so I ran out to grab a copy. I’ve been playing the original Final Fantasy VII on my PS3 in anticipation of Crisis Core, but I’m no where near finished, so I’ve got some time before I start the PSP version. I can’t decide whether I want to open the package I bought at Best Buy or wait until the price drops and grab a regular copy. If any video game has the potential to increase in value, it’s a Final Fantasy VII title. And I’ve got plenty of time before I’m ready to play it. But is it worth paying an extra $30 or $40 to own two copies of the same game?


My Hatred for GameStop Runs Deep

April 10, 2008


I’m very weak. I admit that I have a problem when it comes to collecting useless special editions of video games that I’ll probably never play. Yesterday, I bought the Metal Gear Solid Essential Collection because it came in a nifty package and $30 got me 3 games. I also think it’s aweome that a PSone game was rereleased in PS2 packaging.

But now Joystiq is reporting that the limited edition of Metal Gear Solid 4 will only be available at GameStop, which means I’ll have to break my “GameStop gets absolutely no consumer support from me policy” to nab a copy of a game that, again, I’ll probably never fully experience. Here’s a quote from the Joystiq post, reprinted here because it so magically sums up my deep hatred for a retail store that could not possibly care less for its customer base or the industry it steals used-game sales from:

But, what’s this? That Limited Edition will be even more limited in North America, available exclusively at everyone’s favorite (read: no one’s favorite) game retailer: GameStop. Maybe, if you’re really lucky, you’ll get to purchase one of their “Limited Edition” pre-opened shelf copies, with free hand grease and hard-to-remove sticker.


flOw Screenshots

April 9, 2008

flOw Screenshot Header

I downloaded the PS3 version of flOw a while ago but never really got into it. Something about the SIXAXIS control didn’t feel quite right. I never intended to purchase the $2.99 expansion pack until I discovered that it contains a feature that lets you take your own screenshots. It’s unlike typical screenshot features like those of WipEout Pulse or PGR4. For these games, you can simply pause the action at any time and enter photo mode, allowing you to rotate the camera and adjust image properties as you see fit.

flOw’s expansion pack adds a new playable creature and an additional species (if that’s what you call them in this game) of prey. Eating these new butterfly-shaped creatures turns your character yellow and initiates a countdown. When your creature returns to white, you’ll notice the game hiccup a bit as whatever is displayed on the screen at that time is automatically saved as a jpeg to your PS3′s hard drive.

It’s a more restricted take on an increasingly common feature, but it’s definitely an interesting twist. I’ve had a lot of fun with it so far. I’ve uploaded the rest of my flOw screenshots to my Flickr account, where you can also find my photos from WipEout Pulse, PGR4, and LocoRoco. I’m still trying to figure out how to get my Super Smash Bros. Brawl screenshots off of my SD card. Any suggestions?


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