
It’s been a few days since I’ve posted anything here. The majority of my free time has been monopolized by Super Smash Bros. Brawl. I never really cared much for the original N64 version, but my friends and I played Melee on the GameCube every chance we had. Brawl is pretty much exactly what I expected. It’s more of the same. There’s no real innovation to speak of, but the new Smash Bros. refines the traditional formula and gives players more of everything that made Melee such a great party game.
With Melee, part of the fun was taking the time to unlock new stages and characters with friends. Nintendo has a very bad habit of forcing players to troll through single player modes in order to unlock various items for multiplayer events. Brawl is no exception, but it does offer a variety of ways to unlock the content. You can play through the 8-hour single player campaign or play a certain number of multiplayer battles. I wanted to have everything open before my friends played, so I spent two days going through the single player SubSpace Emissary mode and unlocking every character and stage in the game. While the adventure mode is far more advanced than its counterpart in Melee, it’s not without its faults either. The platforming elements are generally fun, but after a while they can become repetitive. New enemies are designed well, but they’re overused and employ cheap tactics. Boss battles are recycled as well, and there is often more button-mashing required than strategy. Still, the SubSpace Emissary mode is well worth the adventure.
Classic mode returns as well, along with unlockable all-star and boss battle modes, which give you a single life to plow through every character or boss in Brawl. The new stage creator is versatile, but you’ll have to create a number of boring stages before you’re allowed to use the more ambitious items for your levels. You can also share these stages online, save screenshots and replays, and mix-and-match the song selection for each stage.
I haven’t been able to get online and try the multiplayer game yet, because Nintendo is having trouble compensating for heavy stress on their servers. I find it hard to believe that they wouldn’t have expected this to be the case, so their lack of expertise in the online arena is once again disappointing.
Local multiplayer is just as fun as it was in Melee, although I’m not a fan of the new Final Smash mechanic. It takes attention away from the fight so every character chases down a difficult to reach item that may or may not even make a drastic impact on the match. I do, however, love the new assist trophies. They’re filled with plenty of Nintendo nostalgia and clearly pander to older gamers, but I guess that’s to be expected. All in all, Brawl is shaping up to be a game I play for years to come. With the exception of Super Mario Galaxy, I don’t think I can say that about any other Wii game released so far.
Posted by brianfishman 


