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	<title>Comments on: Crash Mode Crashes &amp; Burns</title>
	<atom:link href="http://doctorfishypants.com/2008/02/20/burnouts-crash-mode/feed/" rel="self" type="application/rss+xml" />
	<link>http://doctorfishypants.com/2008/02/20/burnouts-crash-mode/</link>
	<description>Someday we&#039;ll look back on this, laugh nervously, and change the subject.</description>
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		<title>By: drood08</title>
		<link>http://doctorfishypants.com/2008/02/20/burnouts-crash-mode/#comment-5</link>
		<dc:creator><![CDATA[drood08]]></dc:creator>
		<pubDate>Wed, 20 Feb 2008 20:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://doctorfishypants.wordpress.com/?p=15#comment-5</guid>
		<description><![CDATA[Here&#039;s my analysis of the Crash mode situation.  I&#039;ve been playing Burnout since it first debuted with Crash mode.  Back then, although it was an one-player event, it was akin to party games because one could pass around the controller to others, each finding a new way to cause more damage (or to the misfotunate few, none at all).  The problem comes when the producers try to develop the facet of the game further.  It lost much of its simple, carnage seeking, piromaniac inducing lust and replaced it with complicated, stressful tricks and intricacies.  Certainly showtime is a fresh and different incorporation of the original Crash concept, and may even work just as well, but the evolution of the Burnout series has altered and not always for the better (if trying to stay true to earlier purposes).  It was not only the ability to destroy cars, but the objective to do so which made Burnout 3 so revolutionary and I still submit that it was the purest form of the game (not to mention the easiest to navigate).]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s my analysis of the Crash mode situation.  I&#8217;ve been playing Burnout since it first debuted with Crash mode.  Back then, although it was an one-player event, it was akin to party games because one could pass around the controller to others, each finding a new way to cause more damage (or to the misfotunate few, none at all).  The problem comes when the producers try to develop the facet of the game further.  It lost much of its simple, carnage seeking, piromaniac inducing lust and replaced it with complicated, stressful tricks and intricacies.  Certainly showtime is a fresh and different incorporation of the original Crash concept, and may even work just as well, but the evolution of the Burnout series has altered and not always for the better (if trying to stay true to earlier purposes).  It was not only the ability to destroy cars, but the objective to do so which made Burnout 3 so revolutionary and I still submit that it was the purest form of the game (not to mention the easiest to navigate).</p>
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