
GamePolitics is a valuable resource for video game fans presented by the Entertainment Consumers Association. According to its mission statement, GamePolitics “offers a clearinghouse for politically-oriented news and opinions about video games, the video game business and the way in which games relate to modern society.” In my experience with the site, I’ve found it to be a good way for keeping up to date with the latest political events and their influence on our favorite hobby.
In a recent article, GamePolitics reports on what they believe to be a recurring theme in senator Barack Obama’s presidential campaign. According to the blog, he uses video games as a “metaphor for underachievement.” As reported by the Washington Post, Obama said:
I know how hard it will be to alleviate poverty that has built up over centuries, how hard it will be to fix schools, because changing our schools will require not just money, but a change in attitudes.
We’re going to have to parent better, and turn off the television set, and put the video games away, and instill a sense of excellence in our children, and that’s going to take some time.
Clearly, the senator doesn’t hold video games in very high regard. But is it fair to say that he equates them with underachievement? I don’t think so. In fact, Obama doesn’t seem to think video games are any worse than television, another activity of questionable value yet one that seems to garner more social acceptance. If GamePolitics hopes to educate voters, it should be wary of putting words into the mouths of politicians.
You’ll note, however, that Obama does not say “turn off the television set, and put the books away…” More so than television and video games, reading for pleasure is a socially acceptable activity simply by virtue of the fact that it has been around longer. It’s worth pointing out that, while reading certainly stimulates the mind, it also requires the reader to be sedentary and isolated for extended periods of time. Playing video games, however, is a social activity. And, with the increasing popularity of titles like Dance Dance Revolution and Wii Sports, it is an increasingly physical activity as well.
Unfortunately, it appears as though the video game industry will gain legitimacy only with the passing of the current generation. As adults who grew up playing video games as kids and teenagers begin having children of their own, the social stigma will recede. In the meantime, informed voting is the best way individuals can influence the public perception of gamers.
Posted by brianfishman 