Political Underachievers

February 20, 2008
GamePolitics

GamePolitics is a valuable resource for video game fans presented by the Entertainment Consumers Association. According to its mission statement, GamePolitics “offers a clearinghouse for politically-oriented news and opinions about video games, the video game business and the way in which games relate to modern society.” In my experience with the site, I’ve found it to be a good way for keeping up to date with the latest political events and their influence on our favorite hobby.

In a recent article, GamePolitics reports on what they believe to be a recurring theme in senator Barack Obama’s presidential campaign. According to the blog, he uses video games as a “metaphor for underachievement.” As reported by the Washington Post, Obama said:

I know how hard it will be to alleviate poverty that has built up over centuries, how hard it will be to fix schools, because changing our schools will require not just money, but a change in attitudes.

We’re going to have to parent better, and turn off the television set, and put the video games away, and instill a sense of excellence in our children, and that’s going to take some time.

Clearly, the senator doesn’t hold video games in very high regard. But is it fair to say that he equates them with underachievement? I don’t think so. In fact, Obama doesn’t seem to think video games are any worse than television, another activity of questionable value yet one that seems to garner more social acceptance. If GamePolitics hopes to educate voters, it should be wary of putting words into the mouths of politicians.

You’ll note, however, that Obama does not say “turn off the television set, and put the books away…” More so than television and video games, reading for pleasure is a socially acceptable activity simply by virtue of the fact that it has been around longer. It’s worth pointing out that, while reading certainly stimulates the mind, it also requires the reader to be sedentary and isolated for extended periods of time. Playing video games, however, is a social activity. And, with the increasing popularity of titles like Dance Dance Revolution and Wii Sports, it is an increasingly physical activity as well.

Unfortunately, it appears as though the video game industry will gain legitimacy only with the passing of the current generation. As adults who grew up playing video games as kids and teenagers begin having children of their own, the social stigma will recede. In the meantime, informed voting is the best way individuals can influence the public perception of gamers.


Crash Mode Crashes & Burns

February 20, 2008

Burnout Paradise Header

I’ve never been able to adequately articulate my hatred for Crash mode in the Burnout series, and I feel like I am in a minority of folks who consider the new Showtime mode to be a far superior replacement. For the three of you reading this who are unfamiliar with the games, Burnout’s Crash mode consists of events in which an elaborate traffic jam is set up at one end of a road or intersection. You start out in your car, barreling toward the traffic, and try to cause the most damage possible by driving into other cars, bouncing along the road, and ultimately blowing up your vehicle so that everyone within your blast radius is taken out. In Burnout Paradise, Criterion Games was forced to remove Crash mode as they transitioned into an open-world mechanic for the racer. In its place, Showtime mode allows players to hit both bumper buttons and trigger an explosion that sets your car bouncing down whatever street you find yourself on. The object is still the same – cause as much damage as possible by barreling through traffic. The difference is that, at any given road or intersection, the traffic patterns vary so that you never play the same Showtime event twice.

One of the aspects about Crash mode that people cite for its popularity is that it’s essentially a puzzle game within the driving genre. This argument has never really made sense to me, because Crash mode is most certainly not a puzzle game. In terms of video games, the puzzle genre typically consists of various falling blocks that the player must turn, fit into place, and eliminate in order to prevent the remaining bricks from reaching the ceiling. It is the Sisyphean Challenge of video games – regardless of how many blocks you destroy or how far you progress, there will always be more work to do. A traditional puzzle game is impossible to win. You must simply survive as long as possible and attain the highest possible score before you inevitably fail.

Alternatively, an increasingly popular variety of puzzle game includes titles like Freecell, SuDoku, Picross, or the (amazing and seemingly out of nowhere) Professor Layton and the Curious Village. These puzzles are solvable, and all of the information required to reach the conclusion are presented to you from the outset. The only mechanic common to this subset of puzzle game is logic. If you think clearly and trust your judgment, every single puzzle will yield a favorable solution.

Here, I argue that Burnout’s Crash mode does not fall into either category of puzzle game. While each event is “solvable” by reaching a predetermined high score, you are not presented with all of the necessary information before the game starts. Because there is no way to know the traffic patterns until you reach the intersection, you must try one route, see what type of score that route yields, and then retry the same event, altering your chosen path to try earning a higher score. Therefore, there is no logic involved in this “puzzle” at all. You are simply making somewhat educated guesses and checking to see how far those guesses get you.

If anything, the gameplay in Crash mode is more akin to the stealth genre than brainteasers. Games like Metal Gear Solid or Splinter Cell rely on the player’s ability to guess and check. Making the correct decision about which path to take or how to execute a kill is often the result of trial and error rather than skill and deductive reasoning. Of course, if that’s your kind of thing, then more power to you. I’d just rather spend my time on other genres.


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